Falksonomy

Synthetic Words, Player Behavior and Games Research: Digested, Digitized and Distributed

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Category: World of Warcraft

Fighting Disease in World of Warcraft: Vaccination Against a New Plague

21 May, 2008 (12:39) | Corrupted Blood, World of Warcraft, Synthetic Worlds | No comments

Everyone remembers the Corrupted Blood incident in World of Warcraft (http://en.wikipedia.org/wiki/Corrupted_Blood) in which players would purposely bring a disease from a raid mob back into cities to kill people off. In one of the new Sunwell encounters, players fight Brutallus, a pit-boss style mob who occasionally casts a “burn” debuff onto players. This debuff lasts […]

The Virtual Divide: Simply Knowing Games Exist is Not Enough

12 January, 2008 (15:00) | Video Game Literacy, World of Warcraft, Synthetic Worlds | 3 comments

Recently comments similar to “except I’m old so i don’t know how to play games like you” or “But you younger people just know how to play games, and I won’t be able to understand them” have saturated the classrooms I’ve been in. The disconnect between professors speaking on the subject of games, and those […]

World of Warcraft as Management Training

25 September, 2007 (14:18) | World of Warcraft, Synthetic Worlds | 1 comment

Mark Bell today proposed an idea to me which I’m going to try to persue in a more in depth sense for an upcoming panel discussion. We talked about World of Warcraft and its ability to train management skills through normal game play. Though here I will use the terms “manager” and “leader” interchangeably, I […]