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Synthetic Words, Player Behavior and Games Research: Digested, Digitized and Distributed

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Category: Synthetic Worlds

Fighting Disease in World of Warcraft: Vaccination Against a New Plague

21 May, 2008 (12:39) | Corrupted Blood, World of Warcraft, Synthetic Worlds | No comments

Everyone remembers the Corrupted Blood incident in World of Warcraft (http://en.wikipedia.org/wiki/Corrupted_Blood) in which players would purposely bring a disease from a raid mob back into cities to kill people off. In one of the new Sunwell encounters, players fight Brutallus, a pit-boss style mob who occasionally casts a “burn” debuff onto players. This debuff lasts […]

The Virtual Divide: Simply Knowing Games Exist is Not Enough

12 January, 2008 (15:00) | Video Game Literacy, World of Warcraft, Synthetic Worlds | 3 comments

Recently comments similar to “except I’m old so i don’t know how to play games like you” or “But you younger people just know how to play games, and I won’t be able to understand them” have saturated the classrooms I’ve been in. The disconnect between professors speaking on the subject of games, and those […]

Travis Ross on Virtual Cultures

27 September, 2007 (19:37) | Synthetic Worlds | No comments

Fellow PhD student Travis Ross got to do a guest blog on Virtual Cultures today about Tacit Knowledge!
Click here and check it out.

World of Warcraft as Management Training

25 September, 2007 (14:18) | World of Warcraft, Synthetic Worlds | 1 comment

Mark Bell today proposed an idea to me which I’m going to try to persue in a more in depth sense for an upcoming panel discussion. We talked about World of Warcraft and its ability to train management skills through normal game play. Though here I will use the terms “manager” and “leader” interchangeably, I […]

Avatar Creation: Morning Ritual or Philosophy for the Future?

23 September, 2007 (20:47) | Avatar, Synthetic Worlds | 1 comment

Recently a fellow student at IU, Phoebe Elefante, made a statement that got me thinking. She said, quite simply: “I am my avatar.” This made me consider the implications of avatar creation, and how choices we make every day are much like avatar creation in games.
As an example of an avatar, the image bar […]